Hidden debug information remains hidden in the quest log. You can learn secrets from shadowfades without freezing the game. The interaction marker to indicate you can take the staff doesn’t activate until after the opening shot. The staff is not put back at the slot in the center of Haven every time you leave a building. Catches and fixes an instance of the world generating without the High Pass. Fixes an issue where the secondary entrance into the FIrst Valley could not be placed. Increases the chance ‘mountain folk’ gets selected as the cultural trait for a clan. Adds the Military Doctrine legacy trait to some clans during world generation to allow characters from that clan to choose the Gate Guard background. Prevents certain features from being generated twice during world generation. The Eye in the Observatory works properly again. You can read the inscriptions on the Raaf statues in the Raaf temples correctly again. Fixes an instance of trees blocking secret passages. Resolves some weirdness with placing and taking the staff. Fixes another camera issue when stepping out of buildings in Haven at the start of a new run. Gets rid of a couple of lingering effects caused by world data not fully clearing when switching between saves or starting new worlds. The features that are supposed to spawn in the south and east corners of a room no longer get switched around. The sparks in the tutorial always spawn regardless of how many sparks you have. Fixes an issue with missing floor tiles in corridors near gates. Nerfs the equipment of the first enemy in the tutorial. Prevents the generator from changing ‘the place’ into a corridor leaving not enough room to spawn mission critical things like spider eggs. Adds a few more specific rumors about the specific state of nodes. They comment on recent events, your deeds, your status, or say something that reflects their culture. Villagers and visitors have things to say again. The aim is to make the world feel more responsive by acknowledging your actions and choices. They don’t give information but do reflect on their culture, your deeds, your status, and recent affairs. Minor NPCs such as villagers and the patrons of an inn have things to say once more.
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